![]() ![]() but as soon as I read sentences similar to "this card that is completely different from this other card is better", I can't take it seriously anymore, unless it's a case where it is beyond a doubt better. I am perfectly fine with guides showcasing different playstyles, different combos, or different ideas - we need a lot more of that in the gloomhaven universe. I think people who put effort into writing these guides should get more credit just for their effort, and I feel like this method of writing dilutes it a bit, because it takes focus off the build itself and comes down to card arguments. all it leads to, at least for me, is an argument (wither in comments or in my head) as to why these statements are not true. There exists cases where it's just purely mathematically true (especially upgrade paths on certain cards) and it's an easy trap to fall into (I often think cards are better than others until someone points them out to me), but for the most part. While I enjoy people showing different ways to play classes, I wish guide writers would make more effort to NOT say things like "card Y is better than card Z" when a lot of times, IMO, this is not even the case. If you don't, you choose which of Warding Strength and Hide Armor uses 1 charge to block the 1 damage.I promise I mean this in the most constructive way possible, and not negatively. Again, you may choose to use the Heater Shield to block the 1 damage. Or you don't use your Heater Shield and then both Warding Strength and Hide Armor will have to spend 1 charge each.Ĭ. Again, Warding Strength and Hide Armor will always get used if there's damage, but you may choose to use your Heater Shield first and stop 1 of the damage with it and then you choose whether the remaining 1 damage is blocked by Hide Armor or Warding Strength and spend 1 charge on the appropriate one accordingly. This may matter because maybe you're only missing 2 health and you're about to get healed for 3, so it's actually better to take the 1 damage and have the extra Shield later.ī. Then, with the 1 remaining damage, you may choose if you wish to block it with your Heater Shield or not. Those each block 1 damage and use one charge. You have no choice as to whether to use Warding Strength or Hide Armor. You have Warding Strength, a Heater Shield, and Hide Armor. You choose the order in which you apply sources of Shield.Ī. Other sources of Shield that have charges (so multiple circles that you use one instances of each time) have to be used each time, if necessary. You never have to use shields (I mean the things you hold in your hand, not the Shield mechanic). I know you know how good having a move + self strengthen is with Bounce Back, and while this isn't quite as good, it's close and probably the best the Brute can do for this type of effect without spending a LOT more money. Otherwise, a more balanced and generically powerful option would be to put Strengthen on the bottom. If you think you need to tank a lot, you could go with +1 Shield. I would definitely consider enhancing the bottom. I definitely wouldn't add a hex to Brute Force, I rarely used the top attack, especially after level 3-4, and just always used the bottom. Disarm on the bottom will make the bottom scale well at any level. ![]() I don't like Disarm that much on a ranged attack on a mostly melee class (Immobilize will do the same thing 80% of the time but for much cheaper). If I could do it again, I'd probably add Wound or Immobilize on the top and definitely Disarm on the bottom. Yeah, I just added the +1 attack on Spare Dagger because it was early game and there were money limitations. ![]()
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