It still tastes great overall.” Yamaoka believes that this is his intention behind his musical process and what creates the “Yamaoka touch” that we see in Silent Hill and Slitterhead. He uses an example of eating a meat pie to describe his musical style, where he says, “It’s like you had this delicious meat pie, but a thorn comes stick in your mouth. Regarding his musical direction, Yamaoka explains that he “keeps a thorn hidden” in his music. Yamaoka believes this concept is what helps enhance the player’s gaming experience, where he says, “It’s that misalignment that creates both fear and originality.” We get a little taste of this juxtaposition in Slitterhead’s official trailer, where the electric guitar and drums amplify the chaos occurring simultaneously in the trailer. He explains that he wanted the music to juxtapose the overall game so the sound would feel more fresh and attractive. He first explored and used this concept on the Silent Hill soundtrack and continued to take this route as he composed the music for Slitterhead. Not to return the favor for Silent Hill, but I felt like I wanted to create an energy, something that goes beyond the original Silent Hill, sound-wise.Ī significant concept that Yamaoka implements into Slitterhead’s soundtrack is purposely making the music misalign and mismatch with the overall game. It's being headed up by Silent Hill creator Keiichiro Toyama, but as we noted following its reveal, it looks to be a different sort of experiencebright, loud, and really goryalthough the. Check Out Slitterhead, The New Game From Silent Hills Creator. Team Silent composer Akira Yamaoka is also scoring the project and thinks that you’ll like the finished product. Keiichiro Toyamas next disturbing project Slitterhead will reportedly be an action game, rather than a full-blown horror title like Silent Hill. The veteran developer established Bokeh Game Studio, with Slitterhead marking its first project. I felt like I was the only one who could work on it. Tag Archives: Slitterhead Slitterhead-EMPRESS. Unlike the close-quarters horror of Silent Hill thats swirled in smog, Slitterhead takes place in a Cyberpunk-inspired backdrop. Not to return the favor for Silent Hill, but I felt like I wanted to create an energy, something that goes beyond the original Silent Hill, sound-wise.” Toyama has promised players will 'feel exhilarated when playing,' while Slitterhead will lean into the ever-growing 'death game' sub-genre. Yamaoka explains that when Toyama came to him regarding Slitterhead, there wasn’t much convincing involved, as he said, “I felt like I was the only one who could work on it. In the video, Yamaoka talks about reuniting with Keiichiro Toyama on Slitterhead, where the last time they both worked together was on the original Silent Hill soundtrack back in 1999. Part two of the Q&A is due on March 4.Bokeh Game Studio, the independent game studio created by Silent Hill creator Keiichiro Toyama, recently posted an eleven-minute video on YouTube that gave viewers a look into Akira Yamaoka’s composing process for Slitterhead, where he was first revealed as the composer in Slitterhead‘s trailer shown during The Game Awards 2021. Bokeh Game Studio’s first title, Slitterhead, was revealed at The Game Awards and it looks to contain some Silent Hill DNA (check out the first teaser trailer below). While it does seem to be marketed as a horror game, the fact that the studio wants it to be accessible to non-horror players is certainly an interesting take on it. Ever since February of this year, Keiichiro Toyama, the creator of the renowned horror series Silent Hill, teased an upcoming horror project under his new indie company Bokeh Game Studio. With such a talented team of developers, and the original director of Silent Hill at the helm, it's sounding like there's potential in it already. With Slitterhead allegedly releasing in 2023, it doesn't feel like fans will have to wait too long. Okura added that the team is interested in trying new things, so who knows what the future holds. Every trailer we saw at The Game Awards 2021. The veteran developer established Bokeh Game Studio, with Slitterhead marking its first project. The game seems to be about shapeshifting monsters. At the moment, Bokeh Game Studio just wants to finish Slitterhead before deciding what's next. ‘Silent Hill’ creator reveals ‘Slitterhead’ with a terrifying trailer. The responses given suggested that the studio is more concerned with finishing the game first, but it seems as though some downloadable content could be a possibility in the future, but not right now. Another question asked whether the game would be receiving any DLC, similar to "The Ark of Time" content from the highly praised Gravity Rush 2, which Toyama also directed. Keiichir Toyama is a Japanese video game director and designer, best known as the creator of the Silent Hill, Siren and Gravity Rush franchises.
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